VOX
A little voxel engine
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PlayerActionPacket.hpp
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1// #pragma once
2
3// #include "IPacket.hpp"
4
5// class PlayerActionPacket : public IPacket
6// {
7// public:
8// PlayerActionPacket();
9// PlayerActionPacket(uint8_t id, glm);
10// ~PlayerActionPacket();
11
12// PlayerActionPacket(const PlayerActionPacket& other) = delete;
13// PlayerActionPacket& operator=(const PlayerActionPacket& other) = delete;
14
15// PlayerActionPacket(PlayerActionPacket&& other) = delete;
16// PlayerActionPacket& operator=(PlayerActionPacket&& other) = delete;
17// };