VOX
A little voxel engine
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CreateMeshData Member List

This is the complete list of members for CreateMeshData, including all inherited members.

chunksCreateMeshData
create()CreateMeshData
createFace(const int dim_1, const int dim_2, const glm::ivec3 &start, const glm::ivec3 &max_iter, const std::array< int, 6 > &indices_order, const std::array< int, 6 > &indices_order_fliped, const glm::ivec3 &abs_normal, const int normal_signe, const int face)CreateMeshData
createFaceWater(const int dim_1, const int dim_2, const glm::ivec3 &start, const glm::ivec3 &max_iter, const std::array< int, 6 > &indices_order, const std::array< int, 6 > &indices_order_fliped, const glm::ivec3 &abs_normal, const int normal_signe, const int face)CreateMeshData
CreateMeshData(const glm::ivec3 &pos, const glm::ivec3 &size, ChunkMap &chunk_map)CreateMeshData
CreateMeshData(const CreateMeshData &)=deleteCreateMeshData
CreateMeshData(CreateMeshData &&other)CreateMeshData
Dimensions enum nameCreateMeshData
getAmbientOcclusion(const glm::ivec3 &pos, const int dim_1, const int dim_2)CreateMeshData
getAmbientOcclusion(BlockInfo::Type side_1, BlockInfo::Type side_2, BlockInfo::Type corner)CreateMeshData
getBlock(const int x, const int y, const int z)CreateMeshData
getBlock(const glm::ivec3 &pos)CreateMeshData
getCenterChunk()CreateMeshDatainline
getLight(const int x, const int y, const int z)CreateMeshData
getLight(const glm::ivec3 &pos)CreateMeshData
getLight(const glm::ivec3 &pos, const int dim_1, const int dim_2)CreateMeshData
getLight(uint8_t pos, uint8_t side_1, uint8_t side_2, uint8_t corner)CreateMeshData
indicesCreateMeshData
NEG enum valueCreateMeshData
NEUT enum valueCreateMeshData
operator=(const CreateMeshData &)=deleteCreateMeshData
operator=(CreateMeshData &&other)CreateMeshData
POS enum valueCreateMeshData
unlock()CreateMeshData
verticesCreateMeshData
water_indicesCreateMeshData
water_verticesCreateMeshData
~CreateMeshData()CreateMeshData