VOX
A little voxel engine
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This is the complete list of members for Save, including all inherited members.
DEFAULT_NAME | Save | static |
getChunk(const glm::ivec3 &position) | Save | |
REGION_SIZE | Save | static |
Save() | Save | |
Save(const std::filesystem::path &path) | Save | |
SAVE_DIR | Save | static |
saveRegion(const glm::ivec2 &position) | Save | |
toRegionPos(glm::ivec3 chunkPos3D) | Save | static |
trackChunk(std::shared_ptr< Chunk > chunk) | Save | |
~Save() | Save |