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VOX
A little voxel engine
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This is the complete list of members for Save, including all inherited members.
| DEFAULT_NAME | Save | static |
| getChunk(const glm::ivec3 &position) | Save | |
| REGION_SIZE | Save | static |
| Save() | Save | |
| Save(const std::filesystem::path &path) | Save | |
| SAVE_DIR | Save | static |
| saveRegion(const glm::ivec2 &position) | Save | |
| toRegionPos(glm::ivec3 chunkPos3D) | Save | static |
| trackChunk(std::shared_ptr< Chunk > chunk) | Save | |
| ~Save() | Save |