VOX
A little voxel engine
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ServerWorld Member List

This is the complete list of members for ServerWorld, including all inherited members.

addBlockUpdate(const BlockUpdateData &data)ServerWorld
addTicket(const Ticket &ticket)ServerWorld
changeTicket(const uint64_t &old_ticket_id, const Ticket &new_ticket)ServerWorld
getBlockChunkPosition(const glm::vec3 &position)Worldstatic
getBlockUpdateChunks() constServerWorld
getChunk(const glm::ivec3 &position)World
getChunkNoLock(const glm::ivec3 &position)Worldprotected
getChunkPosition(const glm::vec3 &position)Worldstatic
getEntityUpdateChunks() constServerWorld
getLoadDistance() constServerWorld
getSave()World
getTickets() constServerWorld
getWorldGenerator()World
handlePacket(std::shared_ptr< IPacket > packet)ServerWorld
insertChunk(const glm::ivec3 &position, std::shared_ptr< Chunk > chunk)World
insertChunkNoLock(const glm::ivec3 &position, std::shared_ptr< Chunk > chunk)Worldprotected
m_chunksWorldprotected
m_mob_idWorldprotected
m_mobsWorldprotected
m_playersWorldprotected
m_saveWorldprotected
m_world_generatorWorldprotected
operator=(ServerWorld &other)=deleteServerWorld
operator=(ServerWorld &&other)=deleteServerWorld
World::operator=(World &other)=deleteWorld
World::operator=(World &&other)=deleteWorld
placeBlock(const glm::vec3 &position, BlockInfo::Type block)ServerWorld
removeTicket(const uint64_t &ticket_id)ServerWorld
ServerWorld(Server &server)ServerWorld
ServerWorld(ServerWorld &other)=deleteServerWorld
ServerWorld(ServerWorld &&other)=deleteServerWorld
setBlock(const glm::vec3 &position, BlockInfo::Type block)ServerWorld
setPlayerTicketLevel(const int &level)ServerWorld
TicketMultiMap typedefServerWorld
World::TracyLockableN(std::mutex, m_players_mutex, "Players")Worldprotected
World::TracyLockableN(std::mutex, m_mobs_mutex, "Mobs")Worldprotected
World::TracyLockableN(std::mutex, m_chunks_mutex, "Chunks")Worldmutableprotected
unloadRegion(const glm::ivec2 region_pos)World
update()ServerWorld
updateBlockLight(const glm::ivec3 &block_position)Worldprotected
updateBlocks()ServerWorld
updateSkyLight(const glm::ivec3 &block_position)Worldprotected
World(bool save=false)World
World(World &other)=deleteWorld
World(World &&other)=deleteWorld
~ServerWorld()ServerWorld
~World()World