#include <Model.hpp>
◆ AttackAnimation()
| PlayerModel::AttackAnimation::AttackAnimation |
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default |
◆ ~AttackAnimation()
| PlayerModel::AttackAnimation::~AttackAnimation |
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default |
◆ angleX()
| double PlayerModel::AttackAnimation::angleX |
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const |
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inline |
◆ angleY()
| double PlayerModel::AttackAnimation::angleY |
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const |
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inline |
◆ angleZ()
| double PlayerModel::AttackAnimation::angleZ |
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const |
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inline |
◆ isActive()
| bool PlayerModel::AttackAnimation::isActive |
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const |
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inline |
◆ start()
| void PlayerModel::AttackAnimation::start |
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inline |
◆ stop()
| void PlayerModel::AttackAnimation::stop |
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inline |
◆ time_since_start()
| double PlayerModel::AttackAnimation::time_since_start |
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const |
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inline |
◆ update()
| void PlayerModel::AttackAnimation::update |
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inline |
The documentation for this class was generated from the following file: