VOX
A little voxel engine
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PlayerModel::AttackAnimation Class Reference

#include <Model.hpp>

Collaboration diagram for PlayerModel::AttackAnimation:
Collaboration graph

Public Member Functions

 AttackAnimation ()=default
 
 ~AttackAnimation ()=default
 
void start ()
 
void stop ()
 
double time_since_start () const
 
bool isActive () const
 
double angleX () const
 
double angleY () const
 
double angleZ () const
 
void update ()
 

Constructor & Destructor Documentation

◆ AttackAnimation()

PlayerModel::AttackAnimation::AttackAnimation ( )
default

◆ ~AttackAnimation()

PlayerModel::AttackAnimation::~AttackAnimation ( )
default

Member Function Documentation

◆ angleX()

double PlayerModel::AttackAnimation::angleX ( ) const
inline

◆ angleY()

double PlayerModel::AttackAnimation::angleY ( ) const
inline

◆ angleZ()

double PlayerModel::AttackAnimation::angleZ ( ) const
inline

◆ isActive()

bool PlayerModel::AttackAnimation::isActive ( ) const
inline

◆ start()

void PlayerModel::AttackAnimation::start ( )
inline

◆ stop()

void PlayerModel::AttackAnimation::stop ( )
inline

◆ time_since_start()

double PlayerModel::AttackAnimation::time_since_start ( ) const
inline

◆ update()

void PlayerModel::AttackAnimation::update ( )
inline

The documentation for this class was generated from the following file: