#include <Model.hpp>
◆ AttackAnimation()
PlayerModel::AttackAnimation::AttackAnimation |
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◆ ~AttackAnimation()
PlayerModel::AttackAnimation::~AttackAnimation |
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default |
◆ angleX()
double PlayerModel::AttackAnimation::angleX |
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const |
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◆ angleY()
double PlayerModel::AttackAnimation::angleY |
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const |
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◆ angleZ()
double PlayerModel::AttackAnimation::angleZ |
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const |
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◆ isActive()
bool PlayerModel::AttackAnimation::isActive |
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const |
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◆ start()
void PlayerModel::AttackAnimation::start |
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◆ stop()
void PlayerModel::AttackAnimation::stop |
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◆ time_since_start()
double PlayerModel::AttackAnimation::time_since_start |
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const |
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inline |
◆ update()
void PlayerModel::AttackAnimation::update |
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inline |
The documentation for this class was generated from the following file: