#include <Transform.hpp>
◆ Transform()
Transform::Transform |
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const glm::vec3 & |
position = glm::vec3(0.0f, 0.0f, 0.0f) , |
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const glm::vec3 & |
rotation = glm::vec3(0.0f, 0.0f, 0.0f) , |
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const glm::vec3 & |
scale = glm::vec3(1.0f, 1.0f, 1.0f) , |
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const Transform * |
parent = nullptr |
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) |
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inline |
◆ model()
glm::dmat4 Transform::model |
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const |
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inline |
◆ parent
◆ position
glm::dvec3 Transform::position |
◆ rotation
glm::dvec3 Transform::rotation |
◆ scale
glm::dvec3 Transform::scale |
The documentation for this class was generated from the following file: