#include <Transform.hpp>
◆ Transform()
| Transform::Transform |
( |
const glm::vec3 & |
position = glm::vec3(0.0f, 0.0f, 0.0f), |
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const glm::vec3 & |
rotation = glm::vec3(0.0f, 0.0f, 0.0f), |
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const glm::vec3 & |
scale = glm::vec3(1.0f, 1.0f, 1.0f), |
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const Transform * |
parent = nullptr |
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) |
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inline |
◆ model()
| glm::dmat4 Transform::model |
( |
| ) |
const |
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inline |
◆ parent
◆ position
| glm::dvec3 Transform::position |
◆ rotation
| glm::dvec3 Transform::rotation |
◆ scale
| glm::dvec3 Transform::scale |
The documentation for this class was generated from the following file: