#include <Camera.hpp>
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| ViewFrustum (const glm::dvec3 &pos, const glm::dvec3 &front, const glm::dvec3 &up, const double fov, const double ratio, const double nearD, const double farD) |
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bool | sphereInFrustum (const glm::dvec3 ¢er, double radius) const |
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◆ ViewFrustum()
ViewFrustum::ViewFrustum |
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const glm::dvec3 & |
pos, |
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const glm::dvec3 & |
front, |
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const glm::dvec3 & |
up, |
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const double |
fov, |
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const double |
ratio, |
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const double |
nearD, |
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const double |
farD |
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) |
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◆ sphereInFrustum()
bool ViewFrustum::sphereInFrustum |
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const glm::dvec3 & |
center, |
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double |
radius |
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◆ fbl
glm::dvec3 ViewFrustum::fbl |
◆ fbr
glm::dvec3 ViewFrustum::fbr |
◆ ftl
glm::dvec3 ViewFrustum::ftl |
◆ ftr
glm::dvec3 ViewFrustum::ftr |
◆ nbl
glm::dvec3 ViewFrustum::nbl |
◆ nbr
glm::dvec3 ViewFrustum::nbr |
◆ ntl
glm::dvec3 ViewFrustum::ntl |
◆ ntr
glm::dvec3 ViewFrustum::ntr |
The documentation for this class was generated from the following files: