#include <Camera.hpp>
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| | ViewFrustum (const glm::dvec3 &pos, const glm::dvec3 &front, const glm::dvec3 &up, const double fov, const double ratio, const double nearD, const double farD) |
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| bool | sphereInFrustum (const glm::dvec3 ¢er, double radius) const |
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◆ ViewFrustum()
| ViewFrustum::ViewFrustum |
( |
const glm::dvec3 & |
pos, |
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const glm::dvec3 & |
front, |
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const glm::dvec3 & |
up, |
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const double |
fov, |
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const double |
ratio, |
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const double |
nearD, |
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const double |
farD |
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) |
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◆ sphereInFrustum()
| bool ViewFrustum::sphereInFrustum |
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const glm::dvec3 & |
center, |
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double |
radius |
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◆ fbl
| glm::dvec3 ViewFrustum::fbl |
◆ fbr
| glm::dvec3 ViewFrustum::fbr |
◆ ftl
| glm::dvec3 ViewFrustum::ftl |
◆ ftr
| glm::dvec3 ViewFrustum::ftr |
◆ nbl
| glm::dvec3 ViewFrustum::nbl |
◆ nbr
| glm::dvec3 ViewFrustum::nbr |
◆ ntl
| glm::dvec3 ViewFrustum::ntl |
◆ ntr
| glm::dvec3 ViewFrustum::ntr |
The documentation for this class was generated from the following files: