VOX
A little voxel engine
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ecs_CONSTANTS.hpp
Go to the documentation of this file.
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#pragma once
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#include <cstddef>
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#include <cstdint>
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namespace
ecs
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{
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constexpr
size_t
MAX_ENTITIES
= 100000;
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// typedef uint32_t entityType;
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typedef
uint32_t
entity
;
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}
ecs
Definition:
ComponentStorage.hpp:9
ecs::MAX_ENTITIES
constexpr size_t MAX_ENTITIES
Definition:
ecs_CONSTANTS.hpp:8
ecs::entity
uint32_t entity
Definition:
ecs_CONSTANTS.hpp:10
src
app
world
entity
ECS_v2
ecs_CONSTANTS.hpp
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