VOX
A little voxel engine
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ecs_CONSTANTS.hpp
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1#pragma once
2
3#include <cstddef>
4#include <cstdint>
5
6namespace ecs
7{
8 constexpr size_t MAX_ENTITIES = 100000;
9 // typedef uint32_t entityType;
10 typedef uint32_t entity;
11}
Definition: ComponentStorage.hpp:9
constexpr size_t MAX_ENTITIES
Definition: ecs_CONSTANTS.hpp:8
uint32_t entity
Definition: ecs_CONSTANTS.hpp:10