#include <CreateMeshData.hpp>
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| | BlockVertex (const glm::ivec3 &pos, const uint32_t normal, const glm::ivec2 &texCoord, const uint32_t texLayer, const uint8_t ao, const uint8_t light) |
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◆ BlockVertex()
| BlockVertex::BlockVertex |
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const glm::ivec3 & |
pos, |
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const uint32_t |
normal, |
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const glm::ivec2 & |
texCoord, |
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const uint32_t |
texLayer, |
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const uint8_t |
ao, |
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const uint8_t |
light |
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inline |
◆ getAttributeDescriptions()
| static std::vector< VkVertexInputAttributeDescription > BlockVertex::getAttributeDescriptions |
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inlinestatic |
◆ getBindingDescription()
| static VkVertexInputBindingDescription BlockVertex::getBindingDescription |
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inlinestatic |
◆ getMaxTextureCoord()
| static constexpr uint32_t BlockVertex::getMaxTextureCoord |
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inlinestaticconstexpr |
◆ data
| uint64_t BlockVertex::data[2] |
The documentation for this struct was generated from the following file: