VOX
A little voxel engine
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#include <ChunkPacket.hpp>
Public Member Functions | |
ChunkData ()=default | |
ChunkData (const glm::ivec3 &chunk_pos, const Chunk::BlockArray &blocks, const Chunk::LightArray &light, const Chunk::BiomeArray &biomes) | |
Public Attributes | |
glm::ivec3 | chunk_pos |
Chunk::BlockArray | blocks |
Chunk::LightArray | light |
Chunk::BiomeArray | biomes |
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default |
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inline |
Chunk::BiomeArray ChunkPacket::ChunkData::biomes |
Chunk::BlockArray ChunkPacket::ChunkData::blocks |
glm::ivec3 ChunkPacket::ChunkData::chunk_pos |
Chunk::LightArray ChunkPacket::ChunkData::light |