VOX
A little voxel engine
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Chunk::biomeInfo Struct Reference

#include <Chunk.hpp>

Collaboration diagram for Chunk::biomeInfo:
Collaboration graph

Public Member Functions

 biomeInfo ()=default
 
 biomeInfo (const biomeInfo &other)=default
 
 biomeInfo (biomeInfo &&other)=default
 
biomeInfooperator= (const biomeInfo &other)=default
 
biomeInfooperator= (biomeInfo &&other)=default
 
bool operator== (const biomeInfo &other) const =default
 

Public Attributes

bool isLand = false
 
bool isOcean = false
 
bool isCoast = false
 
float continentalness = 0
 
float erosion = 0
 
float humidity = 0
 
float temperature = 0
 
float weirdness = 0
 
float PV = 0
 
e_biome biome = e_biome::NONE
 

Constructor & Destructor Documentation

◆ biomeInfo() [1/3]

Chunk::biomeInfo::biomeInfo ( )
default

◆ biomeInfo() [2/3]

Chunk::biomeInfo::biomeInfo ( const biomeInfo other)
default

◆ biomeInfo() [3/3]

Chunk::biomeInfo::biomeInfo ( biomeInfo &&  other)
default

Member Function Documentation

◆ operator=() [1/2]

biomeInfo & Chunk::biomeInfo::operator= ( biomeInfo &&  other)
default

◆ operator=() [2/2]

biomeInfo & Chunk::biomeInfo::operator= ( const biomeInfo other)
default

◆ operator==()

bool Chunk::biomeInfo::operator== ( const biomeInfo other) const
default

Member Data Documentation

◆ biome

e_biome Chunk::biomeInfo::biome = e_biome::NONE

◆ continentalness

float Chunk::biomeInfo::continentalness = 0

◆ erosion

float Chunk::biomeInfo::erosion = 0

◆ humidity

float Chunk::biomeInfo::humidity = 0

◆ isCoast

bool Chunk::biomeInfo::isCoast = false

◆ isLand

bool Chunk::biomeInfo::isLand = false

◆ isOcean

bool Chunk::biomeInfo::isOcean = false

◆ PV

float Chunk::biomeInfo::PV = 0

◆ temperature

float Chunk::biomeInfo::temperature = 0

◆ weirdness

float Chunk::biomeInfo::weirdness = 0

The documentation for this struct was generated from the following file: