#include <RenderAPI.hpp>
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| uint32_t | width () const |
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| uint32_t | height () const |
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| void | clear () |
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| void | putPixel (uint32_t x, uint32_t y, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255) |
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◆ clear()
| void ImGuiTexture::clear |
( |
| ) |
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inline |
◆ height()
| uint32_t ImGuiTexture::height |
( |
| ) |
const |
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inline |
◆ putPixel()
| void ImGuiTexture::putPixel |
( |
uint32_t |
x, |
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uint32_t |
y, |
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uint8_t |
r, |
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uint8_t |
g, |
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uint8_t |
b, |
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uint8_t |
a = 255 |
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) |
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inline |
◆ width()
| uint32_t ImGuiTexture::width |
( |
| ) |
const |
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inline |
◆ descriptor_set
| VkDescriptorSet ImGuiTexture::descriptor_set |
◆ extent
| VkExtent2D ImGuiTexture::extent |
◆ format
| VkFormat ImGuiTexture::format |
◆ image
| VkImage ImGuiTexture::image |
◆ mapped_memory
| void* ImGuiTexture::mapped_memory |
◆ memory
| VkDeviceMemory ImGuiTexture::memory |
◆ sampler
| VkSampler ImGuiTexture::sampler |
◆ view
| VkImageView ImGuiTexture::view |
The documentation for this struct was generated from the following file: