#include <RenderAPI.hpp>
◆ buffer
◆ buffer_address
| VkDeviceAddress Mesh::buffer_address |
◆ buffer_memory
| VkDeviceMemory Mesh::buffer_memory |
◆ index_count
| uint32_t Mesh::index_count |
◆ index_offset
| VkDeviceSize Mesh::index_offset |
◆ is_used
| uint64_t Mesh::is_used = 0 |
◆ memory_size
| uint32_t Mesh::memory_size |
◆ used_by_frame
| uint8_t Mesh::used_by_frame[8] |
◆ vertex_count
| uint32_t Mesh::vertex_count |
◆ vertex_size
| uint32_t Mesh::vertex_size |
The documentation for this struct was generated from the following file: