VOX
A little voxel engine
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#include <ServerWorld.hpp>
Public Attributes | |
std::vector< std::shared_ptr< Chunk > > | chunks_to_load |
std::vector< glm::ivec3 > | chunks_to_unload |
std::vector<std::shared_ptr<Chunk> > ServerWorld::ChunkLoadUnloadData::chunks_to_load |
std::vector<glm::ivec3> ServerWorld::ChunkLoadUnloadData::chunks_to_unload |