VOX
A little voxel engine
|
#include <SoundEngine.hpp>
Public Attributes | |
Data * | audio_data = nullptr |
uint32_t | cursor = 0 |
bool | loop = false |
bool | ended = false |
Data* Sound::Instance::audio_data = nullptr |
uint32_t Sound::Instance::cursor = 0 |
bool Sound::Instance::ended = false |
bool Sound::Instance::loop = false |