|
VOX
A little voxel engine
|
#include <SoundEngine.hpp>

Public Attributes | |
| Data * | audio_data = nullptr |
| uint32_t | cursor = 0 |
| bool | loop = false |
| bool | ended = false |
| Data* Sound::Instance::audio_data = nullptr |
| uint32_t Sound::Instance::cursor = 0 |
| bool Sound::Instance::ended = false |
| bool Sound::Instance::loop = false |