#include "define.hpp"
#include "HitBox.hpp"
#include <string>
#include <vector>
Go to the source code of this file.
◆ BLOCK_FACE_BACK
| #define BLOCK_FACE_BACK 5 |
◆ BLOCK_FACE_BOTTOM
| #define BLOCK_FACE_BOTTOM 1 |
◆ BLOCK_FACE_FRONT
| #define BLOCK_FACE_FRONT 4 |
◆ BLOCK_FACE_LEFT
| #define BLOCK_FACE_LEFT 3 |
◆ BLOCK_FACE_RIGHT
| #define BLOCK_FACE_RIGHT 2 |
◆ BLOCK_FACE_TOP
◆ BLOCK_PROPERTY_CUBE
| #define BLOCK_PROPERTY_CUBE 1U << 2 |
◆ BLOCK_PROPERTY_FLUID
| #define BLOCK_PROPERTY_FLUID 1U << 4 |
◆ BLOCK_PROPERTY_LIGHT
| #define BLOCK_PROPERTY_LIGHT 1U << 3 |
◆ BLOCK_PROPERTY_NONE
| #define BLOCK_PROPERTY_NONE 0U |
◆ BLOCK_PROPERTY_OPAQUE
| #define BLOCK_PROPERTY_OPAQUE 1U << 1 |
◆ BLOCK_PROPERTY_SOLID
| #define BLOCK_PROPERTY_SOLID 1U |
◆ BlockProperties
◆ BlockType
◆ TextureID
◆ g_blocks_info