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VOX
A little voxel engine
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#include <Block.hpp>

Public Types | |
| enum class | Type : uint16_t { Air , Grass , Dirt , Stone , Sand , Water , Glass , Light , Wood , Leaves , None } |
Public Attributes | |
| enum BlockInfo::Type | id = Type::None |
| const TextureID | texture [6] |
| const BlockProperties | properties |
| const HitBox | hitbox |
| const uint8_t | emit_light |
| const uint8_t | absorb_light |
Static Public Attributes | |
| static const std::vector< std::string > | texture_names |
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strong |
| const uint8_t BlockInfo::absorb_light |
| const uint8_t BlockInfo::emit_light |
| const HitBox BlockInfo::hitbox |
| enum BlockInfo::Type BlockInfo::id = Type::None |
| const BlockProperties BlockInfo::properties |
| const TextureID BlockInfo::texture[6] |
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inlinestatic |