VOX
A little voxel engine
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#include <Block.hpp>
Public Types | |
enum class | Type : uint16_t { Air , Grass , Dirt , Stone , Sand , Water , Glass , Light , Wood , Leaves , None } |
Public Attributes | |
enum BlockInfo::Type | id = Type::None |
const TextureID | texture [6] |
const BlockProperties | properties |
const HitBox | hitbox |
const uint8_t | emit_light |
const uint8_t | absorb_light |
Static Public Attributes | |
static const std::vector< std::string > | texture_names |
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strong |
const uint8_t BlockInfo::absorb_light |
const uint8_t BlockInfo::emit_light |
const HitBox BlockInfo::hitbox |
enum BlockInfo::Type BlockInfo::id = Type::None |
const BlockProperties BlockInfo::properties |
const TextureID BlockInfo::texture[6] |
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inlinestatic |