VOX
A little voxel engine
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#include "hashes.hpp"
#include <array>
#include <glm/vec3.hpp>
#include <mutex>
#include <condition_variable>
#include <unordered_map>
#include <unordered_set>
#include "Block.hpp"
#include "Status.hpp"
#include "define.hpp"
#include "Tracy.hpp"
Go to the source code of this file.
Classes | |
class | Chunk |
struct | Chunk::biomeInfo |
struct | std::hash< Chunk::genLevel > |
struct | std::hash< std::pair< glm::ivec3, Chunk::genLevel > > |
struct | ChunkData |
Namespaces | |
namespace | std |
Macros | |
#define | CHUNK_Y_SIZE 512 |
#define | CHUNK_X_SIZE 16 |
#define | CHUNK_Z_SIZE 16 |
#define | BLOCKS_PER_CHUNK CHUNK_Y_SIZE * CHUNK_X_SIZE * CHUNK_Z_SIZE |
#define | CHUNK_SIZE_IVEC3 glm::ivec3(CHUNK_X_SIZE, CHUNK_Y_SIZE, CHUNK_Z_SIZE) |
#define | CHUNK_SIZE_VEC3 glm::vec3(CHUNK_X_SIZE, CHUNK_Y_SIZE, CHUNK_Z_SIZE) |
Typedefs | |
typedef std::unordered_map< glm::ivec3, std::shared_ptr< Chunk > > | ChunkMap |
typedef Chunk::e_biome | BiomeType |
Functions | |
glm::ivec3 | getChunkPos (const glm::ivec3 &block_pos) |
glm::ivec3 | getBlockChunkPos (const glm::ivec3 &block_pos) |
#define BLOCKS_PER_CHUNK CHUNK_Y_SIZE * CHUNK_X_SIZE * CHUNK_Z_SIZE |
#define CHUNK_SIZE_IVEC3 glm::ivec3(CHUNK_X_SIZE, CHUNK_Y_SIZE, CHUNK_Z_SIZE) |
#define CHUNK_SIZE_VEC3 glm::vec3(CHUNK_X_SIZE, CHUNK_Y_SIZE, CHUNK_Z_SIZE) |
#define CHUNK_X_SIZE 16 |
#define CHUNK_Y_SIZE 512 |
#define CHUNK_Z_SIZE 16 |
typedef Chunk::e_biome BiomeType |
glm::ivec3 getBlockChunkPos | ( | const glm::ivec3 & | block_pos | ) |
glm::ivec3 getChunkPos | ( | const glm::ivec3 & | block_pos | ) |