VOX
A little voxel engine
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#include <AbstractEvent.hpp>
Public Member Functions | |
AbstractEvent ()=default | |
virtual | ~AbstractEvent ()=default |
virtual Type | getType () const noexcept=0 |
Static Public Member Functions | |
static Type | getStaticType () |
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default |
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virtualdefault |
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inlinestatic |
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pure virtualnoexcept |
Implemented in Event::PlayerMoving.