VOX
A little voxel engine
|
#include <Item.hpp>
Public Types | |
enum class | Type : uint16_t { GrassBlock , DirtBlock , StoneBlock , WaterBlock , GlassBlock , LightBlock , WoodBlock , LeavesBlock , SandBlock , None } |
Public Attributes | |
enum ItemInfo::Type | type = Type::None |
const BlockInfo::Type | block_id |
uint64_t | mesh_id = 0 |
|
strong |
const BlockInfo::Type ItemInfo::block_id |
uint64_t ItemInfo::mesh_id = 0 |
enum ItemInfo::Type ItemInfo::type = Type::None |