|
VOX
A little voxel engine
|
#include <Structures.hpp>

Public Types | |
| enum class | Type : uint16_t { Tree , None } |
Public Member Functions | |
| StructureInfo ()=delete | |
| StructureInfo (const Type &type, const glm::ivec3 &size, const std::vector< std::vector< std::vector< BlockInfo::Type > > > &blocks) | |
| BlockInfo::Type | getBlock (const glm::ivec3 &pos) const |
Public Attributes | |
| enum StructureInfo::Type | id = Type::None |
| const glm::ivec3 | size = { 0, 0, 0 } |
|
strong |
|
delete |
|
inline |
|
inline |
| enum StructureInfo::Type StructureInfo::id = Type::None |
| const glm::ivec3 StructureInfo::size = { 0, 0, 0 } |