VOX
A little voxel engine
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#include <Structures.hpp>
Public Types | |
enum class | Type : uint16_t { Tree , None } |
Public Member Functions | |
StructureInfo ()=delete | |
StructureInfo (const Type &type, const glm::ivec3 &size, const std::vector< std::vector< std::vector< BlockInfo::Type > > > &blocks) | |
BlockInfo::Type | getBlock (const glm::ivec3 &pos) const |
Public Attributes | |
enum StructureInfo::Type | id = Type::None |
const glm::ivec3 | size = { 0, 0, 0 } |
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strong |
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delete |
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inline |
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inline |
enum StructureInfo::Type StructureInfo::id = Type::None |
const glm::ivec3 StructureInfo::size = { 0, 0, 0 } |