VOX
A little voxel engine
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#include <ClientWorld.hpp>
Public Attributes | |
bool | hit |
glm::vec3 | block_position |
ItemInfo::Type | used_item |
glm::vec3 ClientWorld::PlayerUseResult::block_position |
bool ClientWorld::PlayerUseResult::hit |
ItemInfo::Type ClientWorld::PlayerUseResult::used_item |