25 Application(
const int & player_id,
const std::string & ip_address,
const int & port);
32 std::chrono::nanoseconds m_start_time;
Definition: application.hpp:21
void run()
Definition: application.cpp:29
~Application()
Definition: application.cpp:24
An implementation of the thread wrapper for the thread that handles block updates.
Definition: BlockUpdateThread.hpp:21
Definition: ClientWorld.hpp:26
The Client side interface with the network module.
Definition: Client.hpp:37
Definition: EventManager.hpp:63
Definition: NetworkThread.hpp:15
Definition: RenderAPI.hpp:288
A wrapper for the thread that handles rendering.
Definition: RenderThread.hpp:30
Class to hold the settings of the application.
Definition: Settings.hpp:12
Definition: SoundEngine.hpp:42
Definition: UpdateThread.hpp:17
Definition: window.hpp:11