VOX
A little voxel engine
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#include <UpdateThread.hpp>
Public Member Functions | |
UpdateThread (Client &client, const Settings &settings, Window &window, ClientWorld &world, RenderAPI &render_api, Sound::Engine &sound_engine, Event::Manager &event_manager, std::chrono::nanoseconds start_time) | |
~UpdateThread () | |
UpdateThread (UpdateThread &other)=delete | |
UpdateThread (UpdateThread &&other)=delete | |
UpdateThread & | operator= (UpdateThread &other)=delete |
UpdateThread & | operator= (UpdateThread &&other)=delete |
UpdateThread::UpdateThread | ( | Client & | client, |
const Settings & | settings, | ||
Window & | window, | ||
ClientWorld & | world, | ||
RenderAPI & | render_api, | ||
Sound::Engine & | sound_engine, | ||
Event::Manager & | event_manager, | ||
std::chrono::nanoseconds | start_time | ||
) |
UpdateThread::~UpdateThread | ( | ) |
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