#include <RenderAPI.hpp>
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| RenderAPI (GLFWwindow *window) |
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| ~RenderAPI () |
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| RenderAPI (const RenderAPI &)=delete |
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| RenderAPI (RenderAPI &&)=delete |
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RenderAPI & | operator= (const RenderAPI &)=delete |
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RenderAPI & | operator= (RenderAPI &&)=delete |
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void | renderFrame () |
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void | setCamera (const Camera &camera) |
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void | toggleDebugText () |
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void | setTargetBlock (const std::optional< glm::vec3 > &target_block) |
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void | addPlayer (const uint64_t id, const PlayerRenderData &player_data) |
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void | removePlayer (const uint64_t id) |
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void | updatePlayer (const uint64_t id, std::function< void(PlayerRenderData &)> fct) |
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void | addEntity (const uint64_t id, const MeshRenderData &entity_data) |
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void | removeEntity (const uint64_t id) |
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void | updateEntity (const uint64_t id, std::function< void(MeshRenderData &)> fct) |
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void | setToolbarItem (const int index, const ItemInfo::Type type) |
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void | setToolbarCursor (const int index) |
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InstanceId | addChunkToScene (const ChunkMeshCreateInfo &mesh_info) |
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void | removeChunkFromScene (const uint64_t chunk_id) |
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uint64_t | storeMesh (const void *vertices, const uint32_t vertex_count, const uint32_t vertex_size, const void *indices, const uint32_t index_count) |
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void | destroyMesh (const uint64_t &mesh_id) |
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uint64_t | getCubeMeshId () const |
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uint64_t | createImGuiTexture (const uint32_t width, const uint32_t height) |
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void | ImGuiTexturePutPixel (const uint64_t texture_id, const uint32_t x, const uint32_t y, const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a=255) |
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void | ImGuiTextureClear (const uint64_t texture_id) |
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void | ImGuiTextureDraw (const uint64_t texture_id) |
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◆ InstanceId
◆ RenderAPI() [1/3]
RenderAPI::RenderAPI |
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GLFWwindow * |
window | ) |
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◆ ~RenderAPI()
RenderAPI::~RenderAPI |
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◆ RenderAPI() [2/3]
◆ RenderAPI() [3/3]
◆ addChunkToScene()
◆ addEntity()
void RenderAPI::addEntity |
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const uint64_t |
id, |
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const MeshRenderData & |
entity_data |
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) |
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◆ addPlayer()
void RenderAPI::addPlayer |
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const uint64_t |
id, |
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const PlayerRenderData & |
player_data |
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) |
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◆ createImGuiTexture()
uint64_t RenderAPI::createImGuiTexture |
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const uint32_t |
width, |
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const uint32_t |
height |
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) |
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◆ destroyMesh()
void RenderAPI::destroyMesh |
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const uint64_t & |
mesh_id | ) |
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◆ getCubeMeshId()
uint64_t RenderAPI::getCubeMeshId |
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const |
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inline |
◆ ImGuiTextureClear()
void RenderAPI::ImGuiTextureClear |
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const uint64_t |
texture_id | ) |
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◆ ImGuiTextureDraw()
void RenderAPI::ImGuiTextureDraw |
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const uint64_t |
texture_id | ) |
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◆ ImGuiTexturePutPixel()
void RenderAPI::ImGuiTexturePutPixel |
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const uint64_t |
texture_id, |
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const uint32_t |
x, |
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const uint32_t |
y, |
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const uint8_t |
r, |
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const uint8_t |
g, |
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const uint8_t |
b, |
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const uint8_t |
a = 255 |
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) |
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◆ operator=() [1/2]
◆ operator=() [2/2]
◆ removeChunkFromScene()
void RenderAPI::removeChunkFromScene |
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const uint64_t |
chunk_id | ) |
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◆ removeEntity()
void RenderAPI::removeEntity |
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const uint64_t |
id | ) |
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◆ removePlayer()
void RenderAPI::removePlayer |
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const uint64_t |
id | ) |
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◆ renderFrame()
void RenderAPI::renderFrame |
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◆ setCamera()
void RenderAPI::setCamera |
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const Camera & |
camera | ) |
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◆ setTargetBlock()
void RenderAPI::setTargetBlock |
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const std::optional< glm::vec3 > & |
target_block | ) |
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◆ setToolbarCursor()
void RenderAPI::setToolbarCursor |
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const int |
index | ) |
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◆ setToolbarItem()
void RenderAPI::setToolbarItem |
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const int |
index, |
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const ItemInfo::Type |
type |
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) |
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◆ storeMesh()
uint64_t RenderAPI::storeMesh |
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const void * |
vertices, |
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const uint32_t |
vertex_count, |
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const uint32_t |
vertex_size, |
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const void * |
indices, |
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const uint32_t |
index_count |
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) |
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◆ toggleDebugText()
void RenderAPI::toggleDebugText |
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◆ updateEntity()
void RenderAPI::updateEntity |
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const uint64_t |
id, |
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std::function< void(MeshRenderData &)> |
fct |
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) |
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◆ updatePlayer()
void RenderAPI::updatePlayer |
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const uint64_t |
id, |
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std::function< void(PlayerRenderData &)> |
fct |
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) |
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The documentation for this class was generated from the following files: